Let's see what the Bros do during their downtime.
Blastikus
- Since Blastikus has started expanding the fortifications of the Obsidian Citadel, let's see how the settlement of Blastum is developing. Blastikus has paid double to expedite the fortifications, so we have a substantial workforce on site. A village/town would be between 600 and 6500 individuals so let's make it easy and do a 6d12x100 roll. We get 46 which means our settlement is now the town of Blastum with 4600 souls drawn from the surrounding areas in search of pay and maybe an escape from being dirt farming hydra chow.
- Recognizing the immediate benefits of having a ready pool of experimentation subjects and/or meatshields, he grants all laborers the rights to settle in Blastum after the castle fortifications are finished. He promises his protection in exchange for their future militia service, and the offer seems to be popular (73% reaction roll). Blastikus wants this construction to be completed as quickly as possible and helps out with his summoned elementals whenever possible.
- Our mage dips into the the equipment of the various fallen mooks and outfits his newest minion, Joey Slash, with appropriate armor and stabby things (see Session 17). He now has a crew of 3 half-orc and one human fighters at his bidding and as his bodyguard. They've been behaving so far, but he always keeps his options open with having Charm Person ready to go if they start getting too fidgety.
- He keeps Methikles cooking up Potions of Extra-Healing, knowing that they're handy for keeping meatshields vertical as well as possible future trade goods.
- Blastikus is starting to nervous about the expenses of the fortifications and decides it's about time he takes the hench-bros to the ruined village in Hex 306.297 to salvage what he can from the Laboratory of Mijo-han the Mad. Voon and Dejing will be otherwise occupied for a few more weeks, so now's as good a time as any. We'll run a session for them next time and see what they find.
Brogallo
- Bloody Brogallo is still distrustful of the mage and his motives in fortifying the citadel and needs to decide if it's time to strike off on his own.
Reaction roll to see if he decides to put some distance between him and Blastikus: 76% (Friendly; times are pretty good so he stays)
Dejing pan Ark
- Even though she's in training until 5 June 2025, Dejing continues to contemplate her immediate and long term future and needs to decide if it's time to make a move of her own.
Reaction roll to see if she forms a guild: 66% (Uncertain but 55% prone to positive; a follow-up roll of 95% means she decides to stick around for the action. There's always time to worry about this later...)
Kleptikos
- Kleptikos, suspicious of both Blastikus' building projects and Dejing pan Ark's unusually pensive moods of late, contemplates striking off on his own.
Reaction roll to see if he forms a guild: 33% (Uncertain but 55% prone to negative; a follow-up roll of 17% means he decides the time isn't quite right)
Krall
- He's still researching poisons until 29 May 2025 and completely absorbed in the process.
Voon deGoon
- Although in training until 5 June 2025, Voon is contemplating his future in lights of Bloody Brogallo's penchant for ultraviolence and Blastikus' strange obsession with the ancient citadel. He needs to decide if it's time to leave. Reaction roll to see if he decides to put some distance between him and Brogallo: 16% (Hostile, immediate action)
- Voon finally decides that life with Bloody Brogallo is getting a little too dangerous and he's better off on as a solo artist. He's going to hire his own mercenary force and see if he can take over an existing fortress for his own and start making peasants pay him, like Blastikus is trying to do. All too conscious of Blastikus' growing power, he decides to head as far west as he can go. We'll see what happens to him in the future.
Next session: Blastikus and his Hench-bros plunder the Lost Laboratory of Mijo-han the Mad!
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