Blastikus embarks on his journey to Mijo-han the Mad's sanctum with the Hench-orcs and the Brocenary Lancers Third Cohort (17 light horsemen with an L7 captain and two L1 sergeants) in support. Their journey is uneventful and no wandering monsters are encountered. They find the ruined village without much difficulty and after some searching uncover the remains of Mijo-han's dwelling. As they prepare to enter the strange building, the ground begins to shake with great violence before a purple worm (73hp) erupts from below and attacks!
23 May 2025
Session 18: The Laboratory of Mijo-han the Mad
Blastikus embarks on his journey to Mijo-han the Mad's sanctum with the Hench-orcs and the Brocenary Lancers Third Cohort (17 light horsemen with an L7 captain and two L1 sergeants) in support. Their journey is uneventful and no wandering monsters are encountered. They find the ruined village without much difficulty and after some searching uncover the remains of Mijo-han's dwelling. As they prepare to enter the strange building, the ground begins to shake with great violence before a purple worm (73hp) erupts from below and attacks!
20 May 2025
Session 17 Downtime: Voon de Goon is de Gone!
Let's see what the Bros do during their downtime.
Blastikus
- Since Blastikus has started expanding the fortifications of the Obsidian Tower, let's see how the settlement of Blastum is developing. Blastikus has paid double to expedite the fortifications, so we have a substantial workforce on site. A village/town would be between 600 and 6500 individuals so let's make it easy and do a 6d12x100 roll. We get 46 which means our settlement is now the town of Blastum with 4600 souls drawn from the surrounding areas in search of pay and maybe an escape from being dirt farming hydra chow.
- Recognizing the immediate benefits of having a ready pool of experimentation subjects and/or meatshields, he grants all laborers the rights to settle in Blastum after the castle fortifications are finished. He promises his protection in exchange for their future militia service, and the offer seems to be popular (73% reaction roll). Blastikus wants this construction to be completed as quickly as possible and helps out with his summoned elementals whenever possible.
- Our mage dips into the the equipment of the various fallen mooks and outfits his newest minion, Joey Slash, with appropriate armor and stabby things (see Session 17). He now has a crew of 3 half-orc and one human fighters at his bidding and as his bodyguard. They've been behaving so far, but he always keeps his options open with having Charm Person ready to go if they start getting too fidgety.
- He keeps Methikles cooking up Potions of Extra-Healing, knowing that they're handy for keeping meatshields vertical as well as possible future trade goods.
- Blastikus is starting to nervous about the expenses of the fortifications and decides it's about time he takes the hench-bros to the ruined village in Hex 306.297 to salvage what he can from the Laboratory of Mijo-han the Mad. Voon and Dejing will be otherwise occupied for a few more weeks, so now's as good a time as any. We'll run a session for them next time and see what they find.
Brogallo
- Bloody Brogallo is still distrustful of the mage and his motives in fortifying the citadel and needs to decide if it's time to strike off on his own.
Reaction roll to see if he decides to put some distance between him and Blastikus: 76% (Friendly; times are pretty good so he stays)
Dejing pan Ark
- Even though she's in training until 5 June 2025, Dejing continues to contemplate her immediate and long term future and needs to decide if it's time to make a move of her own.
Reaction roll to see if she forms a guild: 66% (Uncertain but 55% prone to positive; a follow-up roll of 95% means she decides to stick around for the action. There's always time to worry about this later...)
Kleptikos
- Kleptikos, suspicious of both Blastikus' building projects and Dejing pan Ark's unusually pensive moods of late, contemplates striking off on his own.
Reaction roll to see if he forms a guild: 33% (Uncertain but 55% prone to negative; a follow-up roll of 17% means he decides the time isn't quite right)
Krall
- He's still researching poisons until 29 May 2025 and completely absorbed in the process.
Voon deGoon
- Although in training until 5 June 2025, Voon is contemplating his future in lights of Bloody Brogallo's penchant for ultraviolence and Blastikus' strange obsession with the ancient citadel. He needs to decide if it's time to leave. Reaction roll to see if he decides to put some distance between him and Brogallo: 16% (Hostile, immediate action)
- Voon finally decides that life with Bloody Brogallo is getting a little too dangerous and he's better off on as a solo artist. He's going to hire his own mercenary force and see if he can take over an existing fortress for his own and start making peasants pay him, like Blastikus is trying to do. All too conscious of Blastikus' growing power, he decides to head as far west as he can go. We'll see what happens to him in the future.
Next session: Blastikus and his Hench-bros plunder the Lost Laboratory of Mijo-han the Mad!
05 May 2025
Session 17: The Bros and the Lost City of dul Qazik
Krall is researching poisons and out of play until 29 May 2025. The Bros will take the Brocenary Lancers Second and Third Cohorts while leaving the infantry troops to defend the Obsidian Tower. They bring the draft horses along as beasts of burden and set out for the distant city.
Some quick rolls on the relevant DMG Appendix B tables, gives us a ruined city nestled in the mountains. I make 6 rolls to see who's guarding the treasure and build the following table:
- Stone Giant
- Ogre
- Ogre Magi (again!)
- Orc
- Ice Troll
- Xorn
Their swift journey south is fortuitously uneventful and the Bros do not encounter any wandering wonsters. I roll a d8 to see how many hours it takes them to discover the location marked on the map, getting a 6. This means 36 wandering monster checks which also all come up empty - the Bros' luck holds!
They identify their target and Brogallo tells the Brocenaries to secure a wide perimeter and to keep quiet. The Bros make their way to the gatehouse, quietly enter and surprise a group of 15 ogres with 7 mates, 2 young and 5 ragged prisoners kept in a pen in anticipation of being the featured dish in tonight's ogre feastday.
The Bros definitively win surprise 6-1 and wipe out the ogre males, thanks to the fighters' 3/2 attacks and Blastikus' Wand of Frost. They proceed to melee where it takes them another 5 rounds to eliminate the ogress mates and their vile younglings. The prisoners consist of 2 local peasants, a caveman from the surrounding mountains, an unfortunate brigand that was sold to the ogres by his compatriots, and a half-orc exiled from the orc tribe who also lives elsewhere in the city.
Blastikus, having grown fond of his half-orc muscle, offers the half-orc employment as a henchman and a 78% reaction shows that he accepts. The peasants return to their village and the brigand joins them, having formed a friendship with the pair while captured. The caveman hoots, grunts, waves his arms around excitedly and flees into the mountains, hopefully finding his way back to his cavepeople.
The Bros continue their explorations of the gatehouse and find the entrance to the underground storeroom containing the treasure they've been seeking, as well as some loot that the ogres had in their lair. All in all, a decent haul...
The Bros begin their journey home. They have 2 wandering monster encounters: a herd of wooly mammoths with a 48% encounter reaction (neutral/uninterested, so I rule they just glance at the tiny humans before continuing on their way) and a dwarven warband of 250 individuals who roll a 55% (neutral/uninterested so I rule they're on a mission of their own and don't feel threatened by an inferior band of loser humans that have the poor taste to associate with half-orcs).
The total trip time is 18 days (9 days each way) so the boys are on the bench until 23 May 2025.
04 May 2025
Session 16: Hench-bros and the Living City of Chaos
They stop along the way at the town of Urliva for refreshment before continuing to the metropolis of Xylard where they gain some information about the surrounding areas and update their maps accordingly. They press onwards to the cities Noinzance-sors and Tasigh, likewise expanding their knowledge. They stop at Tasigh for the night and prepare for the push to the south.
They've been lucky on their journey thus far and do not encounter any wandering critters on the road. This bit of good luck raises their spirits substantially as they set off the next day. Their good fortune lasts until they reach the ruined city on the treasure map.
The city is vast. Much of it covered in a thick layer of ash as if a great multitude were cremated and their remains used to blot this city from existence. As the party moves further into the ruins, they notice the strangely organic nature of the remnants. There are no right angles to be seen anywhere, all edges being rounded as if they were extruded from the thorax of gigantic insects rather than constructed by the hand of man. There are numerous strange globular buildings unlike anything the bros have ever seen before. More strangely, all structures are covered with obscene runes reminiscent of those at the Obsidian Tower. Every surface is inconceivably, as can be seen by the windblown surfaces and the now illegible runes sanded smooth by the winds of time. Jack Stabby silently curses his greed for bringing him here, but, in a rare bout of brilliance for a half-orc, wisely elects to remain silent about his feelings.
As the hench-bros search the strange ruins for the hoard, they stumble upon an eight member wolfpack that has been stalking the crumbling remnants of this odd place in search of a meal. The immediate thrill of battle silences their inner misgivings!
Since we've got a 2 on 1 combat for each hench-bro, I'll roll a 50/50 chance for which wolf gets hit until we're back to 1 on 1
Hench-bros win surprise 4-1
Jack Stabby - hit wolf1 for 5
Johnny Smash - 1 hit; 1 crit on wolf3 for 17, killing it
Denzel Ramondo - miss
Dexiu - 1 hit for 4
Round1: Hench-bros win 6-5
Jack Stabby - hit wolf for 7
Johnny Smash - miss
Denzel Ramondo - miss
Dexiu - 1 hit for 6
wolf1 -> Jack Stabby: miss
wolf2 -> Jack Stabby: miss
wolf3: DEAD
wolf4 -> Johnny Smash: hit for 3
wolf5 -> Denzel Ramondo: miss
wolf6 -> Denzel Ramondo: miss
wolf7 -> Dexiu: miss
wolf8 -> Dexiu: miss
Round2: Tied 5-5; all actions simultaneous
Jack Stabby - crit wolf2 for 14, killing it
Johnny Smash - miss
Denzel Ramondo - miss
Dexiu - miss
wolf1 -> Jack Stabby: miss
wolf2 -> Jack Stabby: miss; DEAD
wolf3: DEAD
wolf4 -> Johnny Smash: miss
wolf5 -> Denzel Ramondo: miss
wolf6 -> Denzel Ramondo: miss
wolf7 -> Dexiu: hit
wolf8 -> Dexiu: hit for 8 killing her
Round3: Hench-bros win 2-1
Jack Stabby - hit wolf1 for 7; killing it
Johnny Smash - miss
Denzel Ramondo - miss
Dexiu: DEAD
wolf1 -> DEAD
wolf2 -> DEAD
wolf3: DEAD
wolf4 -> Johnny Smash: hit for 3
wolf5 -> Denzel Ramondo: miss
wolf6 -> Denzel Ramondo: miss
wolf7 -> Dexiu: miss
wolf8 -> Dexiu: miss
Round4: Tied 3-3; all actions simultaneous
Jack Stabby - hit wolf8 for 7hp
Johnny Smash - miss
Denzel Ramondo - miss
Dexiu - DEAD
wolf1 -> DEAD
wolf2 -> DEAD
wolf3 -> DEAD
wolf8 -> Jack Stabby: miss
wolf4 -> Johnny Smash: crit for 6
wolf7 -> Johnny Smash: miss
wolf5 -> Denzel Ramondo: miss
wolf6 -> Denzel Ramondo: miss
Round5: Tied 4-4; all actions simultaneous
Jack Stabby - miss
Johnny Smash - hit wolf7 for 7 killing it
Denzel Ramondo - miss
Dexiu - DEAD
wolf1 -> DEAD
wolf2 -> DEAD
wolf3 -> DEAD
wolf8 -> Jack Stabby: miss
wolf4 -> Johnny Smash: miss
wolf7 -> DEAD; Johnny Smash: miss
wolf5 -> Denzel Ramondo: miss
wolf6 -> Denzel Ramondo: miss
Wolves fail morale check (16%) and flee
Yet another Bro goes into the Dead Book, but such is the adventurer's life...
The group continues its explorations and finally finds the place they believe to be the one on the map. It appears to be the remains of some sort of chalet or manor house, matching the map's description. They put the laborers to work digging out the mansion (and burying Dexiu in the process). It doesn't take long for them to uncover a still intact trapdoor to an underground storage room where they find the promised treasure: a +1 longsword, a +1 military pick, and a suit of +1 leather armor. Random rolls give the sword to Jack Stabby, the pick to Johnny Smash and the armor to Denzel Ramondo (who elects to sell it to Dejing pan Ark upon return since he already has banded mail and shield.
The bros back up and head back the way they came. They again luck out and don't have any encounters on the road so they safely return to the Obsidian Citadel with updated maps, some spiffy new gear and yet more knowledge about the ancient ruins that surround Blastikus' current abode.



