I decide henchman and mercenary recruiting costs will be doubled for all Bros henceforth due to Bloody Brogallo's reputation ("He'll make you rich...but your blood will soak the gold!").
Since the Bros are starting to approach upper levels, I'm going to make use of reaction rolls to decide their respective courses of action, when required.
There's lots of activity in this downtime session - let's dive in!
Blastikus
- Blastiboy decides it's time to stake out a piece of turf for himself. He begins fortifying and expanding the Obsidian Citadel as shown below. He's going to make it look like Forte de Nossa Senhora da Graça, but more Lovecraftian cuz, you know, "the stars are right" etc, etc.
- (11) Stone buildings (barracks and storehouses)
- (4) 200ft Curtain walls with battlements
- (4) Bastion walls with battlements
- Siege engines will be added after wall construction is complete
- Blastikus is an impatient sort, so he pays the upcharge of 50% to double construction speed (DMG pg 106). He further sweetens the pot by offering the laborers settlement rights in the surrounding area. A reaction roll of 95% plus his 10% Charisma bonus means the laborers are more than willing to accept terms, especially after seeing how easily the mage and friends cleaned out the tower. This is definitely safer than being Hobgoblin playthings in the western cities. Everything will be ready by 1 October 2025 due to his generous terms. This gives Blastikus some time to get more loot and continue his research.
- He assigns Methikles the task of continual brewing of Potions of Extra Healing. One potion will be available every week at a cost of 400gp per dose. After Methikles builds up a reserve, Blastikus will re-evaluate what the next project will be.
- Ever the pragmatist, Blastikus is getting nervous with the potential hostiles and the fact that Johnny Crush was obliterated by the now deceased windwalker. He makes a trip to Tallow Watch, recruits some new henchmen and puts them under Jack Stabby's command.
- The mage's new minions are:
- Jack Stabby, L4 half-orc fighter (LE)
- Johnny Smash L1 half-orc Fighter (LE); Equipped from KIA gear
- Denzel Ramondo L1 Fighter (CE); Equipped from KIA gear
- Dexiu L1 Cleric (CE); Equipped from KIA gear
- Blastikus decides that the loot on the treasure map isn't worth his time, but it would go a long way towards appeasing the new recruits (and toughening them up a bit in the process). He gives the map to Jack Stabby and tells him to run the expedition as he wishes. He then sends the hench-bros to hex 312.309 and tells them to scout along the way and report back. We'll check in on them in the next session.
- Bloody Brogallo is making a name for himself and is contemplating making a larger move to impact the area. He has some decisions to make:
- Does he put some distance between himself and Blastikus, out of his own self interest and before things go bad again? Reaction roll: 54% = Neutral. The peace offering seems to have worked and the environment is stable for now. Not yet time to depart, but he remains ready to leave on a moment's notice.
- Does he take himself out of the local action for a few months and pursue the hoard described in his treasure map? Reaction roll: 71% = Neutral with a 55% of positive. A 91% followup means not yet. Perhaps he'll use it as an excuse to make an exit when the time comes...
- Brogallo decides it's time he had some lackeys personally loyal to him. The mercs are nice, but they are a fickle bunch at the best of time. He hires the following henchmen from Old Brightwood:
- Adisan L2 Fighter (CN); Equipped from KIA gear
- Cilanwan L2 Thief (NE); Equipped from KIA gear
- Salazar L1 Illusionist (NE); Equipped from KIA gear
- Gamalak L1 Thief (CN); Equipped from KIA gear
- He sends the hench-bros on a western scouting mission to see if there's somewhere appealing he can occupy as his stronghold. Blastikus' actions in fortifying this musty tower has him thinking some stone walls between him and future unpleasantness is probably a good idea worth emulating.
- Dejing has been contemplating her immediate future in light of her association with the Band of Brogallos:
- Does she form her own thieves guild somewhere far away from the immediate area, which is still very dangerous for her? Reaction roll: 32% = Uncertain with a 55% negative. A 11% followup means that now is not the time. Perhaps after gathering some more intel...
- Does she slip away from the Bros before something ugly happens? Reaction roll: 100% = Enthusiastic (first natural 100 of the campaign BTW) means that she is addicted to the rush and can't tear herself away from the bloodsoaked action and ample loot...yet.
- She definitely is feeling vulnerable after literally having her armor dissolved by the thessalhydra and losing her former meatshields in the process. She decides more bodyguards are needed and makes her way to Valthrun. She recruits the following henchmen:
- Harithu L1 Thief (CE); Equipped from KIA gear
- Nopka L1 Magic-User (CE); Equipped from KIA gear
- Rundok L1 Fighter (CN); Equipped from KIA gear
- Kleptikos is feeling pretty content with the loot he's accumulated, but is ever mindful of the danger involved in doing so. Decision time!
- Does he form a guild before one of the other cutthroats gets the idea first? Reaction roll: 48% reaction =Neutral. Stability and complacency win the day.
- Krall is getting nervous with all the recent escalations of threats and decides he needs to perfect his poison skills. He'll be out of action for the next 5 weeks as he researches insinuative poisons (see DMG pg 20). He'll be unavailable until 29 May 2025.
- Krall, much like the others, is feeling a little exposed without suitable pin cushions to absorb sharp things aimed at him, so he makes the trip with Dejing to Valthrun to recruit some minions:
- Pashar L1 Thief (N); Equipped from KIA gear
- Sirriax L1 Fighter (LE); Equipped from KIA gear
- Stang L1 Fighter (CE); Equipped from KIA gear
- Voon is enjoying the loot, but is not an immense fan of Bloody Brogallo's leadership style. Decision time!
- Does he split off before something slimy and hungry decides it wants to taste-test Voon? Reaction roll: 53% reaction =Neutral. He's been influenced by Kleptikos so stability and complacency win the day again