30 March 2025
Session 12: Redneck's Raiders Ride to Hell
19 March 2025
Session 11 Downtime: Aftermath of the Battle of Fang Shrine
After dividing the spoils with the rest of the bros, Brogallo convinces the party to share some with the remaining Brocenaries and the surviving janissaries and refugees. Common sense overcomes naked greed and all agree it's probably a good idea. I decide reaction rolls will determine disposition of the various groups and get the following results
- The Tallow Watch refugees are furious at the loss of their comrades and categorically reject Brogallo's blood money (11% reaction roll - hostile with immediate action). Disgusted with the state of the world, they quit the the encampment and melt into the forest, never to be seen again.
- The Brocenary Lancers are unsure about Brogallo's leadership during the battle, but gold soothes their hurt feelings and they elect to remain in service (58% uncertain but 55% positive - followed by a 16%)
- The three units of Old Brightwood Janissaries are satisfied with their vengeance against their former enslavers and the accompanying combat pay. They also decide to cooperate with Brogallo (76% friendly, immediate action)
Brogallo and Kleptikos "aggressively question" the remaining hobgoblin leaders about any remaining forces in the area and what interest they had in the Fang Shrine. After several hours, they learn that there are no other forces in the area and that the now deceased Chief obtained the magic shield and Dragon Slayer longsword during a solo delve into the upper levels of the shrine. They mysteriously die of uncontrollable blood loss shortly thereafter, much to Brogallo's snickering regret over "the sad brutality of war".
- Brogallo takes the Brocenary Lancers and one unit of the Janissaries and goes to Old Brightwood to announce his victory. A reaction roll of 92% (friendly, immediate action) indicates the Bros are hailed as heroes. A separate roll of 60% for the rulers (uncertain but 55% prone toward positive followed by a 79%) indicates they can see which way the wind is blowing and decide to quickly exit the city (with the treasury's contents, of course) while the peasants are distracted by their impromptu celebrations.
- Man Lee and No-Tiki go Tallow Watch with the second unit of Janissaries to announce the victory and receive a frosty welcome from the junta with a reaction roll of 68%(uncertain but 55% prone toward positive followed by a 59%). They likewise see the writing on the wall, and quickly slip away while their clueless advisors attempt to negotiate with Man Lee. I roll separately for the Janissaries and get a 16% (hostile with immediate action) and decide they kill the traitorous political sycophants, but are unable to stop the Junta from fleeing (with the treasury, of course, since all politicians are thieving bastards).
- Voon DeGoon joins Manderbro and the final Janissary unit to do the same at Orchard Hollow. The Lawful clerics and their paladin champions instantly distrust these shifty foreigner opportunists with a reaction roll of 38% (uncertain but 55% prone toward negative followed by a 35%). They coolly accept the news and suggest Voon and Manderbro leave immediately to send their thanks to the rest of the Bros. "Tell this Brogallo that perhaps we shall all meet in person shortly", Patriarch Sirenion says as the Bros are about to exit the audience chamber, his tone indicating that the meeting will be far from convivial.
Kleptikos has enough XP to advance to level 7 and will be training and unavailable until 26 March 2025.
18 March 2025
Session 11: Band of Brogallos Rock the Horde
Brogallo decides to try to break the hobgoblin siege and loot their camp, but needs more muscle. He makes contact with the remaining members of the Tallow Watch refugees to see if they'll come over to his banner. After some slumming and independent reconnaissance by Kleptikos, the Bros make contact with the local leaders and arrange a meeting.
- Roll 1: 65 = (10) Light Horsemen AC7, 7hp, MV 12" (24"); leather armor & shield, composite short bow, spear, long sword; Lieutenant (L1 Fighter 7hp)
- Roll 2: 32 = (15) Light Footmen AC7, 7hp, MV 12" (24"); leather armor & shield, spear, long sword; Lieutenant (L2 Fighter 17hp)
- Unit 2: (30) are equipped with Long sword and composite bow (20% of force) Archers
- (1) Hobgoblin Sergeant 2HD (17hp)
- (1) Hobgoblin Sergeant Assistant 2HD (15hp)
- Unit 1 Rear Rank: (45) equipped with Glaive-Guisarme (30% of force)
- (1) Hobgoblin Sergeant 2HD (13hp)
- (1) Hobgoblin Sergeant Assistant 2HD (11hp)
- Unit 3 Front Rank: (30) equipped with Morning star (20% of force)
- (1) Hobgoblin Sergeant 2HD (15hp)
- (1) Hobgoblin Sergeant Assistant 2HD (14hp)
- Unit 4: (15) equipped with Long sword and spear (10% of force)
- (1) Hobgoblin Sergeant 2HD (11hp)
- (1) Hobgoblin Sergeant Assistant 2HD (14hp)
- Unit 5: (15) equipped with Spear (10% of force)
- (1) Hobgoblin Sergeant 2HD (11hp)
- (1) Hobgoblin Sergeant Assistant 2HD (7hp)
- Chief
- (1) Hobgoblin Subchief 3HD (20hp)
- (1) Hobgoblin Chief 4HD (22hp)
- (1) Hobgoblin Chief Bodyguard 3HD (15hp)
- Unit 6 Chief Honor Guard: (8) equipped with Long sword and morning star (5% of force)
- (1) Hobgoblin Sergeant 2HD (12hp)
- (1) Hobgoblin Sergeant Assistant 2HD (16hp)
- Unit 7 Chief Honor Guard: (8) equipped with Long sword and whip (5% of force)
- (1) Hobgoblin Sergeant 2HD (8hp)
- (1) Hobgoblin Sergeant Assistant 2HD (16hp)
- Brocenary Unit 1: (10) medium horsemen; banded mail and shield; light crossbow and longsword
- Brocenary Unit 2: (10) medium horsemen; banded mail and shield; lance and longsword
- Janissary Unit 1: (30) medium horsemen; chainmail and shield; composite longbow and longsword
- Janissary Unit 2: (30) medium horsemen; chainmail and shield; composite longbow and longsword
- Janissary Unit 3: (30) medium horsemen; chainmail and shield; composite longbow and longsword
- Refugee Unit 1: (15) light footmen; leather armor and shield, spear and long sword
- Refugee Unit 2: (10) leather armor and shield, composite short bow, spear and long sword
11 March 2025
Session 10 Downtime: The Blasti-bros
"You look like shit", Marsh said as he entered Blastikus' study and quietly closing the door behind him.
"You would too if you had a wraith's finger up your ass", Blastikus replied. He closed the book before him and looked at Marsh, "Although I am obligated to you for saving our asses with the Haste spell."
"Enlightened self interest, but I can't use that trick too often or we'll be joining the wraiths far, far, too prematurely", he replied, chuckling softly. "That does raise the point of my visit, however."
Blastikus cocks an eyebrow and said "Which is?"
"We've both been studying the runes on this place. It's clearly very old, very powerful. There's a reason someone bound the elemental below. Very curious that the so called 'Shrine of Evil Tablets' is so close by, wouldn't you agree?"
"Hmph. Why do you think I wanted to explore these ruins? There's power aplenty for the both of us, here and nearby. What did you have in mind?"
Marsh sat down in the divan opposite Blastikus' workbench. He paused a moment, considering his words. "You've already set up a respectable laboratory here. There's sufficient other devotees of The Art in the nearby cities, even with the hobgoblin legions scaring away prospects. I say we recruit an alchemist and start fortifying our little group. We have muscle aplenty but we'll need more to crack the secrets here."
"I've been thinking along the same lines. The wraiths indicate the barriers are thin here, probably more than we suspect. Minimally, we can have the alchemist alloy our weapons with silver and help us brew some likely enhancements. We'll need more funds as well. We'll have to plan our next expedition when we're fully recovered. I think we should follow the map we got from the Oni - there's enough loot there for all of us."
Marsh nods in agreement. "Good. We're of the same mind. I'll go with Brother Sully and Krall to Old Brightwood to start making arrangements."
Blastikus looks at Marsh sharply. "We are clear that I have laid claim to this tower and the alchemist is mine to command?"
"Of course, my dear friend. I have my own studies to pursue and have no real desire to live here as anything other than your guest. You've been a most generous host. The scrolls in the Oni hoard will keep me happily occupied for quite some time."
"I agree to share my knowledge if you will do the same and allow you access to the alchemist when I have no need of him. Do we have a compact?", asks Blastikus.
"We have a compact. It's much more lucrative for us to cooperate, don't you agree?", said Marsh.
"Most assuredly, my friend", Blastikus says as he leans back into his chair, silently contemplating just how long he will maintain this collegiality.
Blasti-bros Recharge
It's a busy downtime session for the bros:
- The next expedition will be to the nameless ruined city in hex 311.304 in pursuit of the Oni's treasure hoard
- Blastikus expands his current workshop into an alchemical lab for 1000gp and hires Methikles the Twitchy as his resident alchemist for 300gp a month with an additional lab upkeep cost of 100gp per month. I decide that it will take 3 weeks to get everything up and running so the alchemist will be available on 1 April 2025.
Blastikus also pays 500gp to have the tower repaired to livable standards. This is twice the normal cost since he had to overcome the workmen's fear of the place. He spends an additional 100gp to replace the door leading to dungeon level 2 with a reinforced iron door, just in case something tries to sneak up from the depths. - Luisa is in recovery and prayer dealing with her level loss. Hopefully the Chaos Lords can strengthen her faltering resolve.
- Marsh advances to Level 8 magic-user and is in training until 18 March 2025.
- Mog seethes with anger over his level loss and flight from battle. His warrior blood burns with the need to redeem his honor. He decides to hire some mercenaries for some additional muscle on the sortie into the ruined city. They all need more funds and planning before destroying the wraiths. Vengeance, must like the wraith's touch, must be served cold. He journeys to Old Brightwood and recruits some new mercs. Rolling on the table on DMG pg 30, he secures 10 medium horsemen and kits them up with sword, mace, lance and banded mail. He names them Mog's Madmen and puts them under command of Lt Hassan.
- All party members upgrade their weapons to silver versions as part of the purchases when recruiting the alchemist. Mog follows suit and upgrades the Madmens' weapons as well, just in case...
10 March 2025
Session 10: The Wrath of Wraiths
The Bros are feeling pretty good after their last delve and decide to keep rolling while they're hot (HA! See what I did there?). They decide to investigate the Shrine of Evil Tablets in Hex 303.297 and things...did not go well.
I followed my now familiar procedure and got another 3 level dungeon with a starting difficulty of 6th level monsters. They explore the first three rooms which all come up empty using Appendix A. Enough time has gone by so I roll for wandering monsters and get...12 wraiths. They've got no magic or silver weapons so the pegasus shit has definitely hit the fan.
Neither side is surprised so we proceed to combat with a tied initiative (4 to 4). All actions are simultaneous so this is going to be cute.
Blastikus fires off Magic Missile with minimal effect (8hp total) because that's basically the only attack he has against these horrors.
Marsh casts Haste on the party (aging everybody by one year in the process)
Sully successfully Turns Undead...on 2 of the 12. Luisa fails in her attempt because the Chaos Lords are, of course, fickle.
The wraiths, seething with power of the Endless Void all strike, and fortunately only hit 3 times total, draining one level each from Blastikus, Luisa and Mog. Luisa clearly has a lot to deal with today.
Round 2 goes to the party 3 to 1 and they wisely use their cocaine fueled state to run like the wind from the wraiths. The slowest party members move 9" normally, but Haste doubles that and they easily outpace the wraiths' 12" move rate.
The delve was a debacle and the group retreats to the Obsidian Tower to lick their wounds and regroup. Sully, Krall, and Marsh have earned enough XP to level, so they'll be out until 18 March 2025.
Downtime should be interesting...
08 March 2025
Session 9: Blasti-bros Assault on the Obsidian Citadel
OK - so some interesting bits here. I reckon Blastikus and friends are looking for some quick hits and will focus on the sites closest to Old Brightwood. I build a random table based on the likely features and local rumors:
- Hex 303.297: The abandoned Shrine of the Evil Tablets
- Hex 304.296: The abandoned stronghold - Obsidian Tower of the Deep Ones
- Hex 305.294: The ruined city of Hraden; need laborers and men-at-arms
- Hex 303.295: The ruined city of Bleak Quarry; need laborers and men-at-arms
- Hex 301.294: The hobgoblins have turned the old ruins west of Orchard Hollow and Old Brightwood into a fortified village with ramparts, guard towers and ballistae. They have been seen building siege equipment for a final push into Orchard Hollow. The people are terrified but are penned in by stealthy hobgoblin death squads that haunt the surrounding hills.
- Hex 306.297: Nameless ruined village; rumors of a wizards lab