The Blasti-bros (Blastikus and Brother Sully)
Blastikus and Brother Sully make a quick detour to the village of Eilifsdalsa to confer with Blastikus' henchmen, Jack Stabby and Johnny Crush. The trip is uneventful (no random encounters) and they reach the village in early evening. The duo wearily make their way to Maison de Blastikus on the outskirts of town and find the half orcs throwing axes in the fields behind his abode. A lamb roasts on the spit, filling the air with the sumptuous aroma of dinner.
"At least you're not both stinking drunk yet", Blastikus says as they unsaddle their horses and ready to put them out to pasture for the evening.
"Eh, well we just woke up a few hours ago," Jack replies as he retrieves an axe from the center of the target. "Heh...you've both seen better days. What happened to yer chums?"
"Philosophical differences," Blastikus replies, fixing the insolent half-orc with a gaze that warns the subject is closed. "We're moving to Old Brightwood in the morning."
"About time," Johnny replies, giving the lamb a turn on the spit. "The locals don't like us much and we're getting bored. Someone might go missing, otherwise. We need some fun."
"Not here, you won't. I need this place to stay quiet and out of the way in case we need it later. Old Brightwood is a little more...fluid, shall we say. I think some loot would go a long ways to treating your boredom, eh?"
"That it would, boss, that it would. What's the plan?", Jack asks.
"Go to the village center tomorrow after Sully and I leave. Get a pair of draft horses and a wagon and load up all my equipment from the cabin. Hire some of the local imbeciles if you need to - they have strong backs, at least. Meet us in Old Brightwood as soon as possible and be ready for some action when you do. That rube Redneck is out for blood because he blames us for Fitzy joining the ancients. Regardless of what happens with him, we all need some coin so we'll find some up north. Is everything clear? I detest repeating myself."
"Clear as crystal, milord," Johnny replies with a wicked grin. "Finally some fun!"
After eating, Sully and Blastikus confer about their course of action. They both agree that the treasure hoard in the Oni maps cannot be ignored, but not at their current strength. They decide to try to recruit some more companions upon arrival in Old Brightwood and explore any local leads they may uncover. The refugees in Fort Rackham mentioned that there were several large ruins throughout the countryside that the hordes took over as bases. Old stories claim there was fantastic treasure to be had, so both agree it's worth investigating further. They turn in for the night, agreeing to leave before dawn to avoid drawing any unwelcome attention from the gossiping villagers.
As planned, the duo rise in the darkness of early morning and uneventfully take the northern road to Old Brightwood, a city of some 50,000 souls. The journey is smooth, with no random encounters. They reach the city in late afternoon and immediately notice the heavy military presence throughout the city. The walls are manned with crossbowmen and artillerists and all entrances are heavily guarded. Frequent patrols keep the streets eerily clear, enforcing an oppressive silence on the once vibrant city. Upon the recommendation of one of the guards, they make their way to the Oak Tree Inn and find a densely populated common room of an otherwise comfortable in. All conversations are in hushed tones and few of the customers even bother to look in their direction.
"Quite the lively bunch, eh?", Sully remarks.
"It's better this way, you know. Low interest gives us greater freedom to move." Blastikus replies. "I'll get us some rooms and we can start prospecting."
The Blasti-bros Appear
Similar to the procedure for The Mighty Redneck, I roll a d6 for number of allies, d4+4 for level so that they would roughly be around the Bros level, and rolled on the Character Subtable DMG pg 175 for the results below. Sully is conducting the negotiations (+25% Charisma bonus) and we get:
- Marsh Bersk Human Male, Lvl 7 Magicuser (True Neutral)
Uncertain but 55% prone toward positive - Krall Diacan Human Male, Lvl 8 Assassin (Chaotic Evil)
Uncertain but 55% prone toward positive - Luisa Human Female, Lvl 5 Cleric (Chaotic Neutral)
Enthusiastically friendly, immediate acceptance - Randal Human Male, Lvl 6 Cleric (Lawful Good)
Uncertain but 55% prone toward positive - Mog Khalid Human Male, Lvl 7 Fighter (Chaotic Good)
Enthusiastically friendly, immediate acceptance (base roll of 90% + total modifiers of 30%) - Skyrax Human Male, Lvl 7 Fighter (Lawful Neutral)
Uncertain but 55% prone toward positive
I decide that Randal and Skyrax, both being Lawful, smell the taint of Chaos on Sully and tell him to sod off. Luisa and Mog are both clearly excited enamored of the dashing Sully and the others go along for the payday. After the group confers, they share news and the rumor table is updated with new potential hooks.
The Blasti-bros are ready!